LifebloodNetworks.com ProjectsSimple Tanks is a 2D, top-down shooter where players control their very own tank and attempt to destroy each other for no other reason than they are there and they can (do I smell Simple Tanks: The Movie?). To help you accomplish this goal you can collect power-ups. These power-ups will either give you new weapons, various shields to help protect you, an allied computer-controlled turret, or destroy you.
Right now these are just various ideas. Nothing is official.
| Wall Types | |||||
|---|---|---|---|---|---|
| Color | |||||
| Stone | White | Shots explode on contact with walls | |||
| Nullify | Orange | Shots disapear on contact with walls | |||
| Elastic | Purple | Shots bounce off walls | |||
| Wrap-Around | Yellow | Shots that go off screen reappear on opposite side | |||
| Weapons | |||||
| Damage | Recharge | Range | Spread | ||
| Cannon | Normal | Normal | Basic, single-shot projectile weapon | ||
| Triple Cannon | Normal | Normal | Shoots three parallel cannon shots | ||
| Spread Cannon | Normal | Normal | 30º | Shoots three cannon shots at various angles | |
| Pulse Cannon | Medium | Fast | Short | Short-radius pulse weapon | |
| Rail Gun | Very High | Very Slow | Instant-hit, obstacle penetrating weapon | ||
| Laser | Low | Fast | Instant-hit weapon | ||
| Mini Gun | Low | Very Fast | 10º | Rapid-firing projectile | |
| Shotgun | Normal | Slow | 25º | Multi-projectile firing weapon | |
| Homing Missile | Normal | Slow | Medium | Missile that homes in on nearest hostile target | |
| Drunk Missile | Low | Normal | Medium | Four missiles that fire with a random, erratic path | |
| Mini-Nuke | High | Slow | Projectile with large blast radius | ||
| Nuke | Very High | Very Slow | Projectile with massive blast radius | ||
| Flame Thrower | Medium | Fast | Medium | 10º | Short range weapon that can catch enemies on fire causing damage over time |
| Revenge Missile | Medium | Medium | Medium | Missile that homes in on the current winning enemy | |
| Shields | |||||
| Duration | |||||
| Normal | Absorbs a single shot | ||||
| Reflective | 30s | Most shots bounce off shield | |||
| Ghost | 30s | All shots pass through player unharmed | |||
| Invisible | 30s | Player becomes invisible | |||
| Comet | Four comets circle the player attacking any enemy that gets too close | ||||
| Explosive | Player becomes a kamikaze bomber with a large explosion radius and can not fire | ||||
| Gravity Distortion | 30s | Everything within range is given a new, random direction | |||
| Items | |||||
| Duration | |||||
| Health | +25% health | ||||
| Large Health | +50% health | ||||
| Laser Sight | Line-of-sight aiming device | ||||
| Crazy Turret | Makes player turret turn in random directions | ||||
| Broken Turret | 10% chance of misfiring and player damaging self | ||||
| Broken Treads | Decreases players ability to turn | ||||
| Smoke Screen | 15s | Leaves a trail of smoke behind player | |||
| Auto-Sentry | 30s | Creates a self-controlled, player-allied sentry turret that fires on enemies | |||
| Speed Boost | 15s | Increases players speed by 50% | |||
| Paralyzing Trap | 10s | Paralyzes player | |||
| Kamikaze Trooper | Creates a single self-controlled, player-allied kamikaze unit attacks a random enemy | ||||
| Dazed Trooper | Creates a single self-controlled unit that wonders around and explodes on contact | ||||
| Tiny Tanks | 30s | Reduces size of tank making player harder to hit | |||
| Schizophrenic Tanks | Until Death | Player sees enemy tanks that randomly roam around, do not fire and can not be effected | |||
| Diseased Tanks | Until Death | Player slowly loses health and can pass on item to other players | |||
| Bombing Raid | Plane comes in and carpet bombs level | ||||
| Magnoball | 30s | Object that roams around pushing and/or pulling things other objects around | |||
Michael Graf and Robert Zamora for Tiny Tanks item.